23 #ifndef SERVER_HANDLER_H
24 #define SERVER_HANDLER_H
29 #include "SocketHandler.h"
91 static const int BACKLOG = 10;
94 sockaddr_in socketAddress;
bool stopService()
Definition: ServerHandler.cpp:236
void sendMessage(int connectedSocket, const std::string &message, SocketState &threadState)
Definition: ServerHandler.cpp:163
SocketState
Definition: net.h:44
Base Class with basic convenience support for its derived classes.
Definition: SocketHandler.h:37
bool startListening()
Definition: ServerHandler.cpp:77
void closeConnection(int connectedSocket, SocketState &threadState)
Definition: ServerHandler.cpp:226
bool createSocket()
Definition: ServerHandler.cpp:50
std::string receiveMessage(int connectedSocket, SocketState &threadState)
Definition: ServerHandler.cpp:131
Definition: client_protocol.cpp:725
int acceptConnection()
Definition: ServerHandler.cpp:98
Server side of the SimDB socket interface. This class provides the server side functions to simplify ...
Definition: ServerHandler.h:38
char * receiveFile(int connectedSocket, SocketState &threadState)
Definition: ServerHandler.cpp:178