23 #ifndef SERVER_HANDLER_H 
   24 #define SERVER_HANDLER_H 
   29 #include "SocketHandler.h" 
   91         static const int BACKLOG = 10;  
 
   94         sockaddr_in socketAddress;      
 
bool stopService()
Definition: ServerHandler.cpp:236
 
void sendMessage(int connectedSocket, const std::string &message, SocketState &threadState)
Definition: ServerHandler.cpp:163
 
SocketState
Definition: net.h:44
 
Base Class with basic convenience support for its derived classes. 
Definition: SocketHandler.h:37
 
bool startListening()
Definition: ServerHandler.cpp:77
 
void closeConnection(int connectedSocket, SocketState &threadState)
Definition: ServerHandler.cpp:226
 
bool createSocket()
Definition: ServerHandler.cpp:50
 
std::string receiveMessage(int connectedSocket, SocketState &threadState)
Definition: ServerHandler.cpp:131
 
Definition: client_protocol.cpp:725
 
int acceptConnection()
Definition: ServerHandler.cpp:98
 
Server side of the SimDB socket interface. This class provides the server side functions to simplify ...
Definition: ServerHandler.h:38
 
char * receiveFile(int connectedSocket, SocketState &threadState)
Definition: ServerHandler.cpp:178